![]() ![]() Having our mix finalized during the mastering process helps us focus on mastering instead of getting distracted. Once you have moved on to mastering, the time for mixing is over! One – The main reason we do our mastering in a separate REAPER project from our mixing is that we are not tempted to go back and mess around with the mix during the mastering process. There are two reasons that we do this instead of mastering our track within the REAPER project that we did our mixing on: This project file is made specifically for mastering. The first step for you to begin mastering your track in REAPER is to insert a stereo WAV file of your final mix into a new REAPER project file. Keep in mind, though you can follow this tutorial using other 3rd party plugins if you want to. In this step-by-step guide, I will show you how to master in REAPER! What You Will Need To Master In REAPERĪll of the tools that I will use to show you how to master your track are stock plugins that come standard with REAPER. If you do not master your track, it will sound much quieter than other songs.Īlthough mastering can be an extensive process that takes a professional mastering engineer a lifetime to perfect, you can still master your track as a beginner in REAPER using stock plugins. Mastering is the essential final step of producing a song in which you make any final tweaks to your track and push it through a limiter to increase its overall volume. Placing a copy of sfz.dll in two folders within my plugins folder certainly allowed them to be selected within Reaper (sfz & sfz2), but the result was no better than one.11.3 What REAPER plugin should I use to master? Mastering In REAPER The next test will be to use multiple copies of the SFZ (or SFZ+) DLL in different plugin folders and see if that works. Of course, that only allows reliable playback of two instruments at a time, but it's a clear indication that this is not a fault of Reaper or the ASIO driver, but the laptop/SFZ's inability to process two MIDI commands at the same time. On one track, I'm using SFZ as the VSTi, and on another, I'm using the new and improved SFZ+ (downloaded for free from CakeWalk). Then, I got a brainwave: By using two different soft synths, I am able to bring the buffers all the way down to negligible latency, and I cannot get playback of even the most complex SoundFonts to fail. I pushed the buffers up full and made sure no other CPU-significant software was stealing power, but I couldn't get multiple MIDI tracks to play reliably. Although I played the offending tracks at least fifteen times before making claims of finding a solution, this morning, the same machine playing the same tracks got stuck every second or third time. So, if you're not already using ASIO4All, you might want to start there. Latency Compensation: 1024 samples (in & out)īTW, using the Focusrite USB 2.0 ASIO Driver supplied with the sound card, I can't get multiple MIDI tracks to play reliably on the laptop AT ALL. ![]() Pentium dual-core laptop with Realtek onboard Latency Compensation: 512 samples (in & out) Pentium dual-core laptop with Scarlett 2i2 Latency Compensation: 0 samples (in & out) In case it helps, here are my ASIO4All settings for each configuration. For now, I'm manually programming simple drum tracks. Of course, such a large buffer messes with latency, but I'll worry about that when I connect my MIDI keyboard. Using the onboard Realtek sound card (just as a test), this needs to be pushed all the way up to 2048 samples for reliable playback. On the laptop, I need to increase the ASIO buffer size from the default 512 samples to 1536 samples to make the glitches go away. I'm using a Focusrite Scarlett 2i2 USB sound card with ASIO4All driver v2.11b1 on both machines. The glitches and resulting muted Reaper channels only showed up when I tried to make everything work on an older laptop for portability. I wasn't suffering the problem at all on my Core-i7 with bucket-loads of RAM etc. I'm not sure what hardware you're using, but here's my situation and how I fixed it:
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